top of page

Robotics - Lego

LEGO SPIKE ESSENTIAL

  • Starter robotics kit, ideal for students aged 6–9

  • Recommended as the starting point for beginners

  • Simple and easy-to-build models

  • Fewer parts, making it easier for younger students to handle

  • Uses icon-based coding, making programming accessible for beginners

  • Helps students develop basic building, coding, problem-solving and logical thinking skills

  • Provides a strong foundation before progressing to more advanced LEGO robotics kits

LEGO SPIKE PRIME

  • Intermediate to advanced robotics kit, ideal for students aged 10+

  • Recommended after students have developed a foundation with SPIKE Essential

  • More components and building possibilities for advanced projects

  • Uses block-based coding with Python compatibility

  • Introduces more advanced programming and robotics concepts

  • Develops engineering, problem-solving, computational thinking and design skills

Kids Building Robot
Kids Building Robots

Prerequisites & Equipment
 

  • LEGO® Education SPIKE™ Essential Set – required for the lesson.

  • 1 LEGO kit per 2 students is recommended.

  • iPad – recommended for the best classroom experience.

  • Laptop – can also be used where iPads are not available.

  • Students should have basic familiarity with building and following instructions, although no prior robotics experience is required.

Important Links

Intro / carousel

Students will build and programme a LEGO® SPIKE™ Essential carousel to explore how motors, gears and programming work together to create controlled movement. They will develop their engineering, problem-solving and coding skills through hands-on testing and refinement.

Ferris Wheel 

Students will build and programme a LEGO® SPIKE™ Essential Ferris wheel to explore rotation, motor control and mechanical movement. They will develop their coding, engineering and problem-solving skills by testing and refining their model.

Arctic Ride

Students will design and programme a LEGO® SPIKE™ Essential Arctic Ride using skates to explore movement, friction and mechanical design. They will develop their engineering, coding and problem-solving skills by testing and improving their ride.

Animal alarm

Students will build and programme an Animal Alarm using the LEGO® SPIKE™ Essential colour sensor to detect different colours and trigger actions such as an alarm or sound. They will develop their understanding of sensors, conditional programming and automation through hands-on experimentation.

Tree house camp

Students will design and build a LEGO® SPIKE™ Essential Tree House Camp, exploring how structures can be designed for different purposes and environments. They will use their model to create an interactive camp experience, applying creative design and mechanical concepts.

mini-Golf

This is the space to tell people about an open position. Describe the role, its requirements and the qualities the business wants to see in candidates. List the benefits that come with the job and tell interested readers what to include in their applications.

Check Out Extra Content

When To Use Extra Content?

There is no fixed starting point or limit for the additional LEGO content; it depends on the students’ age, ability and experience. However, we highly recommend completing the core materials provided above in class first. Once students have developed a strong foundation, they can progress to the wide range of additional LEGO builds and activities available.

Lego Spike Prime

prime.jpg

LEGO SPIKE Prime offers a more advanced robotics experience with more parts, complex builds and greater opportunities for creativity. Students progress beyond basic models and take on challenging projects such as Base Bots, Humanoid Dancing Bots, Hoppers, Bikes and Grabber Claws.

Through these builds, students develop stronger skills in engineering, programming, problem-solving and computational thinking, preparing them for more advanced robotics projects and competitions.

STARTER LESSONS FOR PRIME

The Hopper

Lesson Objective: Hopper Starter

Students will learn to build and program a LEGO SPIKE Prime Hopper, developing an understanding of mechanical movement, motor control and basic programming logic.
 

By the end of the lesson, students will be able to:

  • Build the Hopper following the provided instructions.

  • Program the motors to create the hopping movement.

  • Understand how motor speed and timing affect movement.

  • Test, troubleshoot and improve their robot.

  • Apply basic engineering and problem-solving skills.

The Driving Base

The Grabber

Lesson Objective: Driving Base

Students will learn to build and program a LEGO SPIKE Prime Driving Base, developing a foundation in robot movement, motor control and programming.
 

By the end of the lesson, students will be able to:

  • Build a functional Driving Base.

  • Program the robot to move forward, backwards and turn.

  • Control motor speed and movement using code.

  • Test and adjust the robot for accurate movement.

  • Develop problem-solving and engineering skills.

Lesson Objective: The Grabber

Students will build and program a LEGO SPIKE Prime Grabber, learning how mechanisms can be used to pick up, move and release objects.
 

By the end of the lesson, students will be able to:

  • Build the Grabber mechanism.

  • Program the motor to open and close the grabber.

  • Control the timing and movement of the mechanism.

  • Test and adjust the Grabber to successfully pick up objects.

  • Develop engineering, programming and problem-solving skills.

bottom of page